![]() ![]() Next, we need to turn on the Manual Sun Node parameter. But they will not be applied, as we do not do duplicate, but make a separate copy of our VraySky. Otherwise, we would have to change the settings without this parameter. Be sure to selects Instance copy type when you copying. After this, we are able to change the settings of daylight. To do this, we open the materials panel, and drag the VraySky lighting map there. That will allow us to adjust the room lighting correctly to your liking, as well as the brightness of daylight and the intensity of the sun’s rays. Now we have to separate these 2 components and to manage them separately from each other. VraySun lighting consists of two components: Sun and Sky. Once we have set the angle of inclination of the sun, we need to perform the following operation: to open the Environment window as it is shown on the following screenshot, where we can see that the environment map is set as VraySky. The closer the sun is to the horizon, the redder light from the sun will be. By the way, the rays color depends on the angle of the sun. We set the angle of inclination of sun optimally, so it would shine nicely in our room. Once the sun was added, we need to agree that VRay adds own VRaySky map on the environment’s map. So, after you have configured V-Ray, we need to add the sun itself to the finished scene. The method is convenient because it is possible to create high quality interior lighting relatively fast, as well as to have the effect of falling sunlight. You must perform these settings to use the VRaySun interior lighting technique. We shall consider the option of lighting of the room using VRaySun in this lesson. The lighting of the interior using VRaySun and VRaySky ![]()
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